Automatic writing: creativity tip

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Automatic writing has an interesting history. The name contains what it is, just sitting down and writing without trying to influence what comes out with ideas about meaning or story or spelling or even being interesting. It seems to have started with spiritualism, as a means of contacting the dead in the afterlife, in the 1800s. The spiritualist movement was really about women trying to have positions of power in a society that limited them.

So, automatic writing served two purposes. One, the person doing the automatic writing could pretend that the writing was coming from somewhere outside themselves. Two, other people would take it more seriously because they thought the women were just a means for the message to be communicated. By removing the idea of authorship from the writing, both the writer and reader were free to judge the writing for what it was rather than prejudging its source.

The next group to use it were the surrealists who also did automatic drawing. They believe it was a channel to the “genius of creativity” in all of us. Also, they were attracted to the strange images and rhythms it produces.

I don’t think automatic writing is a message from another world or the key to your subconscious mind, but it is a useful tool for producing raw material.

Here’s a short guide on how to do it.

Find a comfortable place to sit with a flat surface in front of you. Get a pen or pencil and some blank paper.  Clear your head, go neutral, then begin writing as fast you can.  If you find yourself stopping, just use the last letter of the last sentence you wrote as the first letter of the next sentence and keep going. Don’t stop to correct, alter or  insert a better idea, this is simply a big dumping ground for you to produce raw material that you can use for whatever you want later.

Write as long as you want, you’ll know when it’s over.

I recommend putting it aside for a day before reading it. It can be a revelation or a complete disappointment, it doesn’t matter because you didn’t put any effort into it.

Try it. I promise you’ll be entertained. If you feel better pretending that you are channeling a voice from somewhere else, go ahead. That way you don’t have to take the blame for what happens. If you decide to do that, you can pretend you are channeling the voices of aliens, fairies, half-dog half-men that live in the swamps of West Virginia, David Lee Roth or President Taft. Maybe it will make it better!

After all, like all good games this has no rules.

 

The power of pointless creativity

“Nonsense and beauty have close connections.”
– EM Forester

Have you noticed that a lot of people who write about creativity also try to justify it with practical uses like problem solving or making money? As if creativity were the intended end product of a controllable series of actions. In fact, there are misguided “rules” for creative meetings in offices to keep them on track. Arts programs are discontinued in schools all the time as a waste of time that won’t help you on standardized tests. Even as we recognize the power and importance of creativity, we negate the actual work of it.

And by work I mean play.

I want to argue for the pointless, the nonsense, the impractical and the absolutely useless. It is only through these that we reach a point where we might, at some point, come up with something beautiful or original or world enhancing. The road to a good idea is littered with thousands of terrible ideas. And by terrible ideas, I mean fun and interesting ideas that aren’t what you need at just that moment.

In fact, we’re taught to hide the “bad” ideas. The impractical ideas. The nonsense. To only give the ideas that we know are winners and practical solutions. These leads to boring people, afraid of change, waiting for someone else to say something stupid so they can laugh at it and feel superior.

Take some time to do something pointless and fun. Express yourself in ways that you aren’t good at. Write a dirty limerick, draw, play a practical joke, write a romantic comedy or, in my case, dance. Have fun failing and you can learn to love nonsense and pointlessness. You can recognize that nonsense is sometimes the only visible part of a greater truth. That pointlessness can sometimes be a signpost to something more important.

But, I’m not going to promise anything except a good time. Play is the hard work of a good idea that seems to come in an instant. Make sure you do something every single day that makes the judgmental authority figure in your head roll his/her eyes and question your sanity. You’ll never be able to prove that any of it had any worth to you, but it won’t matter. Pointlessness is its own reward.

Marketing first: creativity tip!

Have you ever heard of Robert Pollard?

He was the lead singer of a band called Guided By Voices and is one of the most prolific songwriters of all time. Over 2,000 of his songs have been commercially released and he has a backlog that will probably still be trickling out long after he retires from music.

How does he do it? He’s incredibly talented, for one thing, but there are also interesting things he does that we can mimic. I watched a documentary on him and I noticed that instead of starting with a song and then trying to find a place for it, he sometimes works backwards. He is constantly looking for song titles all around him. Interesting intersections of words that out of context could make for a poetic song, album title or band name. Then, he designs album covers with track listings for these imaginary groups. He has boxes of them in his house.

It got me thinking. Wouldn’t that work for anything creative?

Couldn’t you design book covers and movie posters and then make the movie they inspire? Why not write a blurb for the back cover or your own review? In fact, you can design a whole marketing campaign to help you focus and make it more real. What is the name of your gallery show? What would the commercial for it look like? What would you say when David Letterman asked you about it?

I’m betting a lot of musicians spent their high school years designing fliers and album covers for bands that hadn’t written a single song. Actors spend time imagining an acceptance speech for an academy award. Sometimes it’s the unimportant stuff that drives us toward the meat of creativity.

A friend of mine pointed out a cool way to make up your own band and album. (Although with slight modifications, this could give you a book title and chapters.)

Get your band name by using the title of the article you get clicking here.

Then, get the title of your album by taking the last four words of the last quote you get by clicking here.

For your album cover, click here and use the third picture.

And last but not least, write the album. That’s the easy part, right?

(Need more help? For song titles try this song title generator. I got Confused Riot which sounds like a Guided By Voices song title.)

How to feel miserable as an artist

Keri Smith has a great blog. She also has a page that collects her “how to” and inspirational pieces which are indispensable. The one that has stuck with me the most is her list of ways to feel miserable as an artist.

Miserableartist

My favorite is  “base your success on one project.” It reminds of me of a guy I knew in a creative writing program that had one “professional level” short story and wasn’t going to write another until the first one sold. I had three courses with him and he just kept brining the same story. He rewrote it over and over again.

Another important thing to remember is doing only work that will please your family. This is an impossible task. Your work will be used as a mirror by your family and whatever you produce they’ll compare to their own image and decide what you’re trying to say about them. Good luck with that!

How To Survive Writing (and Yourself)

Grady Klein has posted a wonderful and funny comic with advice on how to survive any creative venture. In his case, it’s a graphic novel, so it’s titled How to Survive Writing a Graphic Novel. Visually, it’s a graceful dance between the artist and his demons. My favorite bit of advice in regard to your demon is, “No matter if he is bugging the **** out of you, always listen to him. Whatever he says.”

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Found via Drawn

Inspiration from the Ark

This story is truly inspirational to me.

You may have read about it in Vanity Fair. In the early 80s, a group of boys in Southern Mississippi decided they were going to remake Raiders of the Lost Ark shot by shot using a video camera, their friends and whatever props and locations they could scrounge together. It took them seven years to complete. Seven years is a long time to work on something as an adult, but to a 10 and 11-year-old, that’s a lifetime.

I was lucky enough to attend a screening hosted by the director a while ago. The quality of the film is as rough as you would imagine a 20-year-old video tape to be. Despite technical flaws, this movie is a powerful testament to what it means to be a creative nerd. If you have ever wondered why people get obsessed with movies or TV shows to the point of distraction, this movie has the answer. Children from divorced families getting together to create their own fantasy world every summer while people made fun of them.

Technically, the movie has every fault you would imagine. But, those faults pale in comparison to how much they got so very very right. The giant boulder is a giant boulder, the fire in the bar scene is a fire in a bar (admittedly, a bar they built in someone’s cellar) and when Indiana goes under a truck while holding onto his whip and is then dragged behind in the dust, you find yourself cheering in excitement that they pulled it off.

One of the great pleasures of the movie is watching them solve problems that don’t occur to the casual viewer. You wonder how they’ll do the boulder, what the ark will look like and how they’ll pull off the chase scene. The real interest is in the tiny moments. For instance, if you are in a small town in Mississippi, where are you going to get a monkey? When the solution appears on-screen, I found myself laughing not so much because it was funny, but because the solution is so clever.

They just used a Beagle mutt named Snickers.

When Marion is trying to get the monkey off of her shoulder, it’s just a dog trying to figure out why a girl is shaking him around. Snickers rides around on the shoulder of “the Arab” with a look of disinterest and whenever he gets put down, he immediately curls up and goes to sleep. The shot of him on the floor after eating bad dates is just him sleeping in an odd position.

The plane at the end of the first scene is replaced with a boat in a swamp. The natives that chase him there are 11-year-old boys in grass skirts. Time after time they just pull it off in an obvious but tremendously clever way.

In the question and answer after the movie, someone actually had the audacity to point out what scenes and shots were missed. For a split second, I thought the audience, all awestruck at the work and creativity on display, was going to collectively hit him in the back of the head. Chris Stromopolis, the co-director and Indiana Jones, shushed the crowd and started to explain. You see, he said, for the first few years, we could only see the movie at the theater. There were no video stores and it wasn’t on TV. They worked from memory and a Marvel Comic adaptation. It wasn’t until 84 or 85 that they actually could compare what they’d filmed to the actual movie. At one point, they went into the theater with a tape recorder taped to their chests in the hopes of being able to get something, ANYTHING, that they could use. The first time, they were caught. The second time, they got a good tape with dialog.

The most touching moment for me was Chris telling us that scene where Marion kisses Indy in the ship’s cabin is his actual first kiss from a girl and it was captured on film. Which makes me think that what started as an attempt to duplicate an action adventure movie turned, as the years passed, into an elaborate plot to get a kiss from a girl.

In the blooper reel there’s a shot of a kid that they set on fire with gasoline rolling around on the floor asking if they got the shot while someone is standing off to the side trying to quickly read the instructions on a fire extinguisher.

When they tried to make a plaster cast of the kid who played the Nazi Toht’s head for the melting scene at the end. You know, the weird-looking torture Nazi whose face melts, well in this version he’s played by a kid who looks like Ernie from My Three Sons only skinnier and nerdier. Turns out they accidentally used construction plaster instead of plain plaster, so when they put it on his head, it started to heat up to about 107 degrees. They had given him a pad of paper to write on and he wrote the word “hot.” Then, they realized that they hadn’t properly soaped his eyes and they were plastered shut. He reached for the pad again and wrote the word “hospital.” They called an ambulance, but the police got there first. The policeman looked at the plaster coated boy, shook his head and said, “What in the hell are you kids doing?”

One store owner called the police and told them that they were filming child pornography.

Chris is now trying to turn all this attention into a career of some kind. He’s been in LA for 14 years with no luck, but they might be the thing that pushes him over the edge. Their story has been sold and is going to be a movie and a documentary. Hopefully, by the grace of Lucas, this will be released on DVD so every nerd in the world can see it.

In the credits, the movie is dedicated to the memory of Snickers. He was hit by a car before the movie was complete. When an audience member asked about Snickers, Chris almost teared up and said, “Good old Snicks.”

It’s like watching someone’s home movies, but the sheer scope and magnitude of what they pulled off makes me feel like I can do anything. The biggest lesson in all of this is that if they had only half-made the movie, it wouldn’t be that interesting. Remember to finish things no matter what!

Just search for Raiders! The Story of the Greatest Fan Film Ever Made and you can watch it on Netflix.

How To Write Moving Picture Plays

While browsing through the public domain books in the Google library, I found one called How to Write Moving Picture Plays that was written in 1914 by William Lewis Gordon. It has some good advice (Is your climax strong enough?), some common sense advice (Write only on one side of the paper.), and some advice that is now laughably bad.

Here is the first paragraph of the section called "Kinds of Plays to Avoid."

Avoid any scenes or suggestive complications that may offend good taste or morals. Avoid scenes of murder, suicide, robbery, kidnapping, harrowing deathbeds, horrible accidents, persons being tortured, scenes attending an electrocution or hanging, violent fights showing strangling, shooting, or stabbing, staggering drunkards, depraved or wayward women, rioting strikers, funerals, and all such scenes of a depressing or unpleasant nature. Do not make a hero of a highwayman or escaped convict. Do not reflect upon any religious belief, nationality, or physical deformity. Thousands of men, women, and CHILDREN of all classes, nationalities, and creeds witness these pictures daily. We may occasionally see some play depicted which is contrary to the above advice, but they are the exceptions, and are to be avoided. Give your story a clean, wholesome, pleasant tone, leaving the few morbid tales for others to write. These tales of crime are growing less every day, and consequently the photoplay is growing better.

Quentin Tarantino would have no career!

It’s a quick, fun, 26 page read.

Collaborative street art

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picture by liquidnight

The Owl Tree started as just a painted tree pasted on a wall, but a great number of the street artists in Seattle have contributed to it now. There are stickers, installations and stencils all placed carefully together to form one piece. Unlike most graffiti that just gets changed by anyone who happens by, this piece was planned and advertised. Its location is secret.

I wish there could be more collaborative art like this. Imagine a gallery where you could add your own painting or modify someone else’s.

You can see more pictures and get details here.

David Byrne on making money from music

Wired has just posted a fantastic article by David Byrne on the strategies of making and marketing music for emerging artists.

Touring is not just promotion. Live performances used to be seen as essentially a way to publicize a new release — a means to an end, not an end in itself. Bands would go into debt in order to tour, anticipating that they’d recover their losses later through increased record sales. This, to be blunt, is all wrong. It’s backward. Performing is a thing in itself, a distinct skill, different from making recordings. And for those who can do it, it’s a way to make a living.
So with all these changes, what happens to the labels? Some will survive. Nonesuch, where I’ve done several albums, has thrived under Warner Music Group ownership by operating with a lean staff of 12 and staying focused on talent. “Artists like Wilco, Philip Glass, k.d. lang, and others have sold more here than when they were at so-called major labels,” Bob Hurwitz, president of Nonesuch, told me, “even during a time of decline.”
But some labels will disappear, as the roles they used to play get chopped up and delivered by more thrifty services. In a recent conversation I had with Brian Eno (who is producing the next Coldplay album and writing with U2), he was enthusiastic about I Think Music — an online network of indie bands, fans, and stores — and pessimistic about the future of traditional labels. “Structurally, they’re much too large,” Eno said. “And they’re entirely on the defensive now. The only idea they have is that they can give you a big advance — which is still attractive to a lot of young bands just starting out. But that’s all they represent now: capital.”
So where do artists fit into this changing landscape? We find new options, new models.

Read the rest here

Stanley Kubrick quotes on creativity

Stanley Kubrick is widely considered to be one of the best filmmakers of all time. From Clockwork Orange and 2001 to Full Metal Jacket, his movies were memorable and unique. Marlon Brando said, “Stanley is unusually perceptive and delicately attuned to
people. He has an adroit intellect and is a creative thinker, not
a repeater, not a fact-gatherer,. he digests what he learns and
brings to a new project an original point of view and a reserved
passion.”

I’ve collected a few quotes on his process and creativity.

Perhaps it sounds ridiculous, but the best thing that young filmmakers should do is to get hold of a camera and some film and make a movie of any kind at all.

I think the big mistake in schools is trying to teach children
anything, and by using fear as the basic motivation. Fear of getting
failing grades, fear of not staying with your class, etc. Interest can
produce learning on a scale compared to fear as a nuclear explosion to
a firecracker.

If you can talk brilliantly about a problem, it can create the consoling illusion that it has been mastered.

Any time you take a chance you better be sure the rewards are worth the risk because they can put you away just as fast for a ten dollar heist as they can for a million dollar job.

I think it was Joyce who observed that accidents are the portals to discovery. Well, that’s certainly true in making films. And perhaps in much the same way, there is an aspect of film-making which can be compared to a sporting contest. You can start with a game plan but depending on where the ball bounces and where the other side happens to be, opportunities and problems arise which can only be effectively dealt with at that very moment.

I think that one of the problems with twentieth-century art is its preoccupation with subjectivity and originality at the expense of everything else. This has been especially true in painting and music. Though initially stimulating, this soon impeded the full development of any particular style, and rewarded uninteresting and sterile originality.

The events and situations that are most meaningful to people are those in which they are actually involved–and I’m convinced that this sense of personal involvement derives in large part from visual perception. I once saw a woman hit by a car, for example, or right after she had been hit, and she way lying in the middle of the road. I knew that at that moment I would have risked my life if necessary to help her…whereas if I had merely read about the accident or heard about it, it could not have meant too much. Of all the creative media I think that film is most nearly able to convey this sense of meaningfulness; to create an emotional involvement and a feeling of participation in the person seeing it.

How could we possibly appreciate the Mona Lisa if Leonardo had written at the bottom of the canvas: ‘The lady is smiling because she is hiding a secret from her lover.’ This would shackle the viewer to reality, and I don’t want this to happen to 2001.